exeunt-pursued-by-a-bear:

erikloser:

stop taking bucky’s metal arm away

stop taking charles’ wheelchair away

stop taking clint’s hearing aids away

disabled superheroes are important stop sucking please

I read this wrong and I was just picturing them all confused as to who keeps taking their stuff.

"Steve have you seen my arm anywhere?"

"Nope, sorry Bucky.  By the way, have you seen Clint’s hearing aids?  He hasn’t been able to hear a damn thing all day"

(via llimus)

Monster questions!

Vampire: Someone offers you a chance at immortality. Do you take it, and why or why not?
Werewolf: If you had to spend your life with just one person, who would it be?
Witch: If you could change one thing about the world, what would it be?
Ghost: Do you have any regrets?
Frankenstein: Is someone telling you how to live your life, or are you an independent person?
Mummy: If you were to fall into an eternal sleep, do you think anyone would miss you?
Zombie: Do you miss anyone right now?
Faerie: If you could get away with anything, what would you do?
Nymph: What are you like when you’re by yourself?
Mermaid: How far would you go to keep the one you love?
Shapeshifter: What would you change about yourself?
Banshee: If you knew one of your loved ones/best friends had only one day left to live, how would you spend that last day with them?
Siren: If you could make anyone do anything, what would you make them do?
Genie: If you had one wish that would come true and couldn’t be reversed, what would you ask for?
Fury: What is a word/phrase that you dread to hear?
Incubus: What would someone have to do to get in your pants?
Succubus: What’s one thing you can’t live without?

pinkgabbercat:

Birds Rights Activist is the best twitter and sometime perfect satire

(via thesummerbuddhist)

secretlifeofateenblogger:

I keep forgetting what the differences are in the over the counter pain relievers, so I made a handy chart.

secretlifeofateenblogger:

I keep forgetting what the differences are in the over the counter pain relievers, so I made a handy chart.

(via fandomentanglement)

durrymuncher:

we have three distinct races in this fantasy story: white people, dwarves: who are sort of like… short white people, and elves: slightly taller-than-average white people with pointy ears

(via wheeljock)

"

Languages animate objects by giving them names, making them noticeable when we might not otherwise be aware of them. Tuvan has a word iy (pronounced like the letter e), which indicates the short side of a hill.

I had never noticed that hills had a short side. But once I learned the word, I began to study the contours of hills, trying to identify the iy. It turns out that hills are asymmetrical, never perfectly conical, and indeed one of their sides tends to be steeper and shorter than the others.

If you are riding a horse, carrying firewood, or herding goats on foot, this is a highly salient concept. You never want to mount a hill from the iy side, as it takes more energy to ascend, and an iy descent is more treacherous as well. Once you know about the iy, you see it in every hill and identify it automatically, directing your horse, sheep, or footsteps accordingly.

This is a perfect example of how language adapts to local environment, by packaging knowledge into ecologically relevant bits. Once you know that there is an iy, you don’t really have to be told to notice it or avoid it. You just do. The language has taught you useful information in a covert fashion, without explicit instruction.

"

K. David Harrison, The Last Speakers (via perugu—-annam)

Maybe it’s just me thinking about game design way too much, but good games do this too. Sometimes, there isn’t a tutorial, and some objects exist only to be interacted with so you can learn about them. (Like the broken scarf-bridges in early-game Journey?) And then you just don’t even think about what they are anymore— you understand that you can use them to do something else, and therein lies the power and agency a gamer can have within that fictive world…

(Source: simhasanam, via fandomentanglement)

The Intersection Of Classism and Fatphobia Is Really Insidious

thepeacockangel:

Because people who are stressed tend to reach for calorie dense foods (also cheap and convenient food in this country tends to be calorie dense, low nutrient value, and intended to make you feel unsatisfied, read about the engineering of the mouth feel of Doritos if you want to be really creeped out).  Who’s most stressed of all economic classes?  Poor people.

What do we attribute both fatness and poverty to? Lack of self control and laziness.

What better way to enforce the idea that poor people have no one but themselves to blame for their poverty than to make bodies that show visual evidence of poverty a symbol of “lack of self control” and “laziness”?

I’m sure this has been been said before, but if you think about how damaging that is, and how effective it is at silencing people it’s honestly terrifying.

Like I don’t attribute all struggle to class struggle cause I’m not a hardline Marxist, but damned if I don’t see that one here.

(via bemusedlybespectacled)

43,015 Plays

mixtape2014:

Save this one for a night when all you want is for your brain to let you rest. Too often I go to bed, my body exhausted, my mind unable to stop moving. Luckily, there’s this masterful version of “Once Upon a December” from the (highly underrated) animated movie Anastasia. It’s a perfect piece to guide you to a peaceful slumber, because this music? It’s the stuff of dreams.

(via bemusedlybespectacled)

thevirginityslayer:

edwardspoonhands:

moeranda:

itseliberg33:

can she just get an award or something

I reblog this whenever it pops up on my dash.

So many directions she could have gone with this joke…out of infinite possibilities…she picked the best possible direction.

Best video in the world

(Source: aryanstark, via llimus)